Saving The Land is a main quest of the Infernax and stays until the end of the game. There are side quests that can be completed during the game as well. Based on your completed quests and actions you may be given various endings.
Walkthrough[]
Intro Cutscene[]
Investigate The Area[]

At start of the game players will arrive to Shores of Upel and need to progress through the area, Darsov Shire and then reaching Darsov village. To reach village simply continue go to the west.
In Shores of Upel you will fight Crucified as first enemy that is unavoidable, as well as other enemies. Continue forward Alcedor meets man begging for help. This first moral decision from players, your choice effects the Morality System that will determine your good or evil alliance. For first time playing it is recommended to save the man because Paimon upon killing will reward 750 XP.
- Save The Man. Alcedor will try to save man but it will not help much as man will transform into demon Paimon. This starts boss fight. Access to the quest Paimon Returns. +1 morality
- Slay The Man. Alcedor will kill man before he turns into demon. This will skip the boss fight but lock access to Paimon Returns quest. -1 morality
After encounter regardless of choices, mysteries woman will spot Alcedor and run off. There will be Save Shrine in same area. Save and level up at Save Shrine, Power or Health are good choices, skip Magic since you don't have spells for now.
Keep going and reach Darsov Shire. Optionally, you can collect chest at Tohan Passage, simply go to the right and chest should be on next area screen. Additionaly there is another chest in Darsov Shire underneath platforms.
When you reach Darsov gates, Skeletons will be attacking Tancred, after dealing with skeletons procced into the village.
Hunt Down and Kill The Beast[]

Continue to the west, reach the Darsov cathedral as Alcedor will have visions of demonic being. Darsov gate will be breached by demonic beast, whom you must fight until it reaches 40% of it health. Demon will be mortally wounded and run off, leaving purple goo as a trail.
After dialog with Father Henry you be able roam free around the Darsov and do side quests and level up a bit.
To find the beast you must follow the purple blood trail. They lead players to Urzon Citadel in Valeshire, where you will finish the beast off.
Break The 5 Seals[]

To break a seals you must fight 5 bosses and break their corresponding orbs. Two orbs are immediately accessible to the player, first is in Valeshire Keep and second is in Combbelton Necropolis. Father Henry will inform which dungeon you haven't completed in order.
Before attempting any castles, it is recommended to do all available side quests and buy any gear and spells available, also don't forget to stack up on potions at Inn. If you have trouble dying often then you should buy extra lifes, and potion flasks to able to carry more potions.
First Seal
[]
The Valeshire Keep is the intended first dungeon, you did pass it when tracking down the beast. After killing the beast Father Henry will give you key that will let you through locked door inside the keep. Inside the keep be sure to collect the Thunderstorm Spell as it is required to reach Stormheim Castle. At the end of the castle you will have to fight a boss, Mahalmon. You can check: Boss fight strategy and Valeshire Keep map
Second Seal
[]
The Combbelton Necropolis will be your next castle. Inside you will need to obtain the skill Precision Strike in the dungeon to progress further to the boss Kalamon and Arkos.
After earning Precision Strike you be able to arrive to Arkos through the Arkos Underpass. In the village you can buy new armor and weapon, as well as an Extra Life.
Third Seal
[]
The Stormheim Castle is located far east in Stormheim Shore, you have to use Thunderstorm Spell to reveal it underneath the sea level. Castle has waterwheel platforming and new enemies such as Deep Ones. In the castle you must find new skill Skycall to reach the boss Leviathan and discover new areas. It is highly recommended to have Silver Mace and Power 4 (or just Power 5 with Basic Mace) to instantly kill Deep One.
After learning Skycall you will be able to reach final two castles. As well as access to new town Kastski. In there you will need to buy Familiar Spell to reach castle in Kadjanto Peak.
Fourth Seal
[]
In far north of Mount Kastka will be Kastka Palace. It introduces new enemies that use teleportation and shoot projectiles, as well as intensive platforming and moving platforms. In the castle you must find new skill Holy Charge to reach boss Apollyon.
Fifth Seal
[]
The Kadjanto Stronghold will be your fifth castle. You can attempt castle without Holy Charge but you won't able to reach boss Alastor, but only able to collect two keys. Castle introduces new enemies that prefer close encounter and platforming with crumbling blocks.
Confront your destiny in Urzon[]
After breaking all seals you can enter Urzon Citadel and defeat final boss. The Citadel involves no platforming and you can reach boss pretty quick. After killing it you will get one of the endings.
If player carrying the Necronomicon, then the out come at Urzon Citadel will be different. Check The Necronomicon quest for more.
| Main | Saving The Land • The Necronomicon | |
|---|---|---|
| Darsov | The Red Skeleton • Possessed Husband • The Bridge • Reclaim The Farm • Destroy The Cult | |
| Outskirts | Expel The Vagabonds • The Message • Under The Stairs • Battle Of Darsov | |
| Arkos | Flood Arkos • Paimon Returns • Saving Wilfred • Spy On The Cult • Tohan Hideout | |
| Tohan Hideout | Silencing Of Hans • First Summoning | |
| Kastski | Underworld Dreams • Skeleton Neighbor • Protect The Relic • Gather Reinforcements | |
| Mount Kastska Hideout | Destroy The Relic • Second Summoning | |
| Kadjanto Peak Hideout | Kill Tancred • Third Summoning | |
















