Infernax Wiki
Fate1

Infernax introduces choices and moral consequence/karma system which determines future events and rewards.

What influences my moral level?[]

The majority of quests in Infernax will influence Alcedor's moral level. The player has choices to do good or do bad, during quests or events. Sometimes doing specific quests will reward you good or bad moral. There is additionally 'accidental' situations such as using spell in wrong place or doing something outside of questline.

How do I get an specific ending for the game?[]

The ending depends on your morale level. For example: if your morality is zero or higher, then you'll get the Good ending. But if it's in the negative, then you'll get the Evil ending. Furthermore, there is a Ultimate Good and Ultimate Evil endings which requires the Necronomicon.

Choices and Consequences[]

This is section outlines instances when the game gives the player simple options, and must choose one or the other.

Slay or Help
Fate1
Decision during main quest at the start of the game
Slay the man
  • -1 morality
  • Skip the Boss fight
Help by praying
Accept or Fight
AcceptOrFight
Decision during The Bridge quest
Accept the bribe
  • -4 morality
  • Brigand gives you 100 GP and escapes
  • Fire Shield Spell
Fight the brigand
Stay or Expel
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Decision during Expel The Vagabonds quest
Stay and drink
  • -4 morality
  • James will be replaced by Vagabond Wizard
  • Wizard will sell to players the Drain Life Spell
Expel from the place
  • +3 morality
  • James stays and will sell players the Heal Spell
  • Vagabonds will kill the Brewmaster from Arkos
Reason or Burn
Reason or Burn
Decision during travel near Arkos Garrison at night
Reason with power of dialog
  • No effect on moral
Burn the fiend
  • No effect on moral
  • Entry for Demonology, Cage Demon
Slay or Spare
SlayOrSpare
Decision during Skeleton Neighbor quest
Slay The Skeleton Spare The Skeleton
Slay or Spare
SlayorSpareHans
Decision during Silencing Of Hans quest
Slay Hans
  • -8 morality
  • Hans dies
  • 150 GP
Spare Hans
Joann or Timothy
JoannOrTimothy
Decision during Second Summoning quest
Sacrifice Joann
  • Joann gets sacrificed
  • Timothy lives, but then disappears
Sacrifice Timothy
  • Timothy gets sacrificed
  • Joann commits suicide
Reinforce Darsov or Reinforce Kastski
DarsovOrKastski
Decision during Gather Reinforcements quest.
Reinforce Darsov
  • During cult assault there will be more reinforcements:
    • Stronger guards and horsemen assistance
    • Ability to use scorpion siege weapon during the assault
  • Darsov will have more patrolling Guards and Horsemen
  • Darsov will have crusader banners all over town
  • No gold for quest reward
Reinforce Kastski
  • During cult assault there will be less reinforcements
  • Kastski will be monster free during the night
  • Kastski will have patrolling Guards and Horsemen
  • Kastski will have crusader banners all over town
  • 200 GP for quest reward
Slay or Kneel
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Decision during Battle Of Darsov quest
Slay Robert Kneel Before Robert


Moral Quests[]

Infernax includes side quests that would influence moral upon completion. Most of quests require specific level of moral so you can't do all quests in one run. You have to dedicate to good path or evil path to earn more quests related to your chosen path.

Quest Name Moral Influence Moral Requirements
The Red Skeleton Upon completion
+2 morality
-15 Moral or Higher
Possessed Husband Upon completion if using Holy Light Spell
+3 morality
or if using Hell Fire Spell
-6 morality
No requirements
The Bridge During the decision Fight for
+3 morality
or Accept for
-4 morality
-20 Moral or Higher
Reclaim The Farm After killing Necro boss
+2 morality
-20 Moral or Higher
Expel The Vagabonds During the decision Expel for
+3 morality
or Stay for
-4 morality
-70 Moral or Higher
The Message When destroying the Holy Tome
-3 morality
15 Moral or Less
Flood Arkos Upon completion
-3 morality
if said Never then
+3 morality
30 Moral or Less
Paimon Returns Upon completion
+5 morality
-15 Moral or Higher
Master Arsonist Upon completion
-5 morality
if said Never then
+5 morality
70 Moral or Less
Trouble At The Cathedral After exorcism
+3 morality
if kill Possessed then
-4 morality
-70 Moral or Higher
Underworld Dreams Upon completion
+4 morality
-30 Moral or Higher
Skeleton Neighbor During the decision Slay for
+4 morality
or Spare for
-5 morality
No requirements
Saving Wilfred Upon completion
+3 morality
if Wilfred dies then
-4 morality
(Death can't be got in current version)
8 Moral or Higher
Spy On The Cult Upon completion
+4 morality
11 Moral or Higher
Protect The Relic Upon completion
+4 morality
34 Moral or Higher
Gather Reinforcements Upon completion
+5 morality
41 Moral or Higher
Destroy The Cult Upon completion
+20 morality
45 Moral or Higher
Silencing Of Hans During the decision Slay for
-4 morality
or Spare for
+5 morality
-10 Moral or Less
First Summoning Upon completion
-10 morality
-13 Moral or Less
Destroy The Relic Upon completion
-7 morality
-40 Moral or Less
Second Summoning Upon completion
-10 morality
-55 Moral or Less
Kill Tancred Upon completion
-8 morality
-70 Moral or Less
Third Summoning Upon completion
-10 morality
-80 Moral or Less
Battle Of Darsov Upon completion
-20 morality
-90 Moral or Less

Side Activity[]

This is section about less obvious ways to influence your moral meter.

Darsov Charity Chest
DarsovChurchChest
There is a monk standing next to the chest in the Darsov cathedral
Take the donation
  • -2 morality
  • Take 100 GP from the chest.
Give the donation
  • +1 morality
  • Speak to the monk and give 25 GP.
Give donation then take the money
  • -3 morality
  • Take 125 GP from the chest.
Arsonist
Fire Darsov
Use Thunderstorm Spell in a area.
Burn The Village
  • -2 morality
    (for each city)
  • Use Thunderstorm in Darsov, Arkos or Kastski
  • The town will be on fire and all houses will be closed during fire
  • Fire disappears after leaving and coming back but area will look scorched
  • Additionally can burn the barn in Valeshire for
    -2 morality
  • "What have you done? This is a nightmare!"
Flood Arkos
Stormheim Flood
Destroy Dam next to Inn in Stormheim Shore
Destroy The Dam
  • -5 morality
  • Keep bashing the log that barely holds the water pressure.
  • The town of Arkos will be halfway submerged under the raised water level.
  • NPCs that previously lived in the now flooded area will now wander on the platforms above.
  • Arkos Inn is no longer accessible.
  • "My day really gone worse."


Trivia[]